FTCH has posted an impressive two day rally from sub $.001 to a close of $.0032 today. News out today helped propel the stock higher. There was also news out yesterday.
ALPHARETTA, Ga., Dec. 8, 2011 /PRNewswire via COMTEX/ -- F3 Technologies, Inc. (Pinksheets: FTCH.PK) today announced it has released the newly redesigned FargoTube.com, the premier social network for consumers to enjoy and discuss premium digital entertainment and streaming artistic content.
"Following FargoTube's migration to our new lightning-fast FargoCloud(TM) streaming and distribution platform and the recent addition of more than 10,000,000 new music tracks, I am pleased to announce the timely release of our newly redesigned FargoTube.com 3.0," commented Frank Connor, F3 Technologies' chief executive officer. "We believe fans and artists will enjoy the new look and feel as well as appreciate the site's enhanced speed and streamlined user experience.
"Fans will also discover newly added book and movie sections, allowing for authors and producers to add their works. The new site launches with over 200,000 book titles and the platforms first movie deal under its wing. Consumers can expect to see more content acquisitions in the weeks to come in addition to the millions of music tracks, artist 'Tubes,' and fan sites currently ready for enjoyment. With both free and premium content, we believe FargoTube has something for everyone."
What has not changed is that FargoTube remains a unique platform for artists and creative professionals to connect with fans and easily manage their sales and royalties, merchandising, and online fan presence without any up-front costs.
Since its launch 2 years ago, FargoTube has been actively acquiring premium content from signed and independent artists alike. Now, fueled by the tremendous growth of content and viewership, FargoTube has evolved into a performance stage showcasing its extensive library of premium music, video, books, and movies.
"Our current growth allows for greater varieties of premium content demanded by the growing 14 - 45 year-old consumer base who increasingly purchase most of their digital entertainment online," Connor concluded.
No comments:
Post a Comment